About
What was the goal of this project?
Sea You was a group project, made as a collaboration with the CreaTures Project, regarding the CreaTures Framework, a resource developed by the CreaTures project for creative practitioners, policy makers and funders, and researchers interested in the link between creative practice, eco-social change, and transformative futures.
It sets out how creative practices can stimulate action towards socially and ecologically sustainable futures. Four curated paths through the Framework – Research, Policy, Creative Practice and Funding – each offer a collection of resources charting the key concepts and terms, processes, tools for evaluation, and resources for various stages of creative practices.
You can find out more about them here.
Our task was to familiarize the player with the framework, and to spark a conversation between them and the researchers behind the framework. We chose to hone in on a tool they developed for evaluating creative practices: the Nine Dimensions system. Each dimension provides a different way of looking at a creative practice and how it seeks to engage with change. The dimensions are not meant to be understood as a single indicator or target, but rather as an entire world that can be investigated and reflected on.
You can find out more about the 9 Dimensions tool here.
For Sea You, I assumed the role of Technical Artist, and assisted in development. I was also the Sound Designer on this project, so I performed a wide variety of tasks.
Process
I rigged all characters, and configured their bone physics using EZSoftBone, a Unity Engine Addon.






